AoeStats
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Arena

510094688Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 63m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
829
+11
🇦🇺 Spanish · Australia
675
+16
🇬🇧 Saracens · United Kingdom
742
-15
🇪🇸 Turks · Spain
664
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,874 10:55 14:57 34:05 ⛏ Fast Castle
23 1,454 10:42 17:51 30:45 ⛏ Fast Castle
16 1,008 10:45 19:38 58:59 ⛏ Fast Castle
12 788 11:27 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,265 16,255 18,965 3,625 65,110 75,760
27,230 15,365 9,830 3,300 55,725 63,687
17,790 11,662 6,635 1,405 37,492 41,232
16,070 8,872 6,235 4,250 35,427 36,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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