AoeStats
← ekansdilos_

Arena

510087183Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 67m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
665
+17
🇩🇪 Persians · Germany
652
+18
🇦🇺 Spanish · Australia
693
-18
🇪🇸 Turks · Spain
681
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,682 11:32 18:46 36:15 ⛏ Fast Castle
19 1,270 12:28 16:37 42:43 ⛏ Fast Castle
16 1,055 10:11 21:14 38:06 ⛏ Fast Castle
15 1,005 13:03 18:45 45:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,080 20,460 24,630 4,100 69,270 103,449
25,830 16,085 19,545 3,610 65,070 70,210
26,605 18,540 16,455 3,145 64,745 76,312
19,785 14,623 8,810 4,730 47,948 50,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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