AoeStats
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Arena

510114750Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 31m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1085
+15
🇨🇳 Bohemians · China
1064
+16
🇹🇼 Turks · Taiwan
1042
+17
🇨🇳 Franks · China
1037
+17
🇫🇷 Bengalis · France
1115
-18
🇲🇽 Hindustanis · Mexico
1091
-17
🇭🇰 Persians · Hong Kong SAR China
1033
-15
🇳🇱 Bohemians · Netherlands
1029
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 879 10:34 14:29 — ⛏ Fast Castle
25 796 12:03 15:27 — ⛏ Fast Castle
24 745 11:08 14:47 28:27 ⛏ Fast Castle
20 620 11:35 15:31 — ⚔ Archers FC
20 618 11:09 15:05 30:04 ⛏ Fast Castle
17 543 11:08 15:35 29:03 ⛏ Fast Castle
16 492 12:38 17:23 22:38 ◆ FC into Fast Imp
12 385 12:10 16:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,105 8,720 3,845 2,250 29,920 31,659
12,590 12,490 3,905 300 29,285 33,634
11,945 7,925 1,895 950 22,715 25,872
10,000 6,295 2,630 1,750 20,675 21,690
6,500 5,555 1,100 1,320 14,475 18,865
5,875 6,115 1,330 1,140 14,460 16,074
6,055 4,560 1,995 1,400 14,010 15,683
5,510 4,200 3,975 0 13,685 15,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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