AoeStats
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Arena

510104483Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 78m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Dravidians · Egypt
1163
+13
🇩🇪 Italians · Germany
1150
+13
🇹🇼 Magyars · Taiwan
1141
+14
🇺🇸 Japanese · United States
1123
+14
🇹🇼 Khmer · Taiwan
1116
-15
🇨🇳 Turks · China
1100
-14
🇹🇼 Turks · Taiwan
1069
-13
🇨🇳 Persians · China
1063
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 4,590 11:05 14:59 43:46 ⛏ Fast Castle
39 3,029 9:59 13:41 32:51 ⛏ Fast Castle
33 2,604 10:28 14:16 28:20 ⛏ Fast Castle
32 2,507 12:29 16:20 34:11 ⛏ Fast Castle
27 2,096 11:19 14:51 34:47 ⚔ FC into Towers
20 1,562 10:37 15:25 35:57 ⛏ Fast Castle
20 1,567 10:40 14:53 31:15 ⛏ Fast Castle
19 1,491 14:18 17:54 24:24 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
57,460 46,370 22,725 3,685 130,240 134,451
88,190 17,085 12,150 1,430 118,855 133,450
47,675 35,530 16,195 5,265 104,665 111,646
32,930 38,320 14,465 8,485 94,200 135,683
31,890 16,410 19,540 4,850 72,690 117,842
12,865 31,686 18,000 3,450 66,001 97,779
16,445 14,480 10,590 2,355 43,870 45,737
19,290 13,470 10,020 865 43,645 52,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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