AoeStats
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Nomad

508269071Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 47m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1175
+13
🇺🇸 Berbers · United States
1155
+13
1132
+14
1081
+16
🇩🇪 Dravidians · Germany
1143
-15
🇩🇪 Wei · Germany
1088
-14
🇩🇪 Goths · Germany
1082
-14
🇩🇪 Portuguese · Germany
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,045 14:30 18:15 36:40 ⛏ Fish Boom FC
30 1,450 13:35 23:24 42:48 ⚔ Fish Boom into Archers
25 1,201 19:08 33:10 — ⚔ M@A into Towers
25 1,192 17:25 22:22 41:29 ⛏ Fish Boom FC
24 1,158 14:20 18:17 31:52 ⛏ Fish Boom FC
23 1,115 14:04 19:24 — ⛏ Fish Boom FC
20 960 14:42 20:57 36:52 ⛏ Fast Castle
17 822 14:07 21:51 34:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,135 24,845 15,575 5,650 70,205 74,243
18,725 21,799 10,751 3,065 54,340 60,039
26,870 11,936 9,025 3,400 51,231 56,695
17,010 16,310 6,665 4,760 44,745 50,779
9,200 20,708 9,435 2,635 41,978 57,981
14,475 11,950 6,775 1,150 34,350 39,288
11,015 8,831 3,650 1,100 24,596 28,797
8,145 8,840 3,570 950 21,505 23,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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