AoeStats
← Alexeug

Arabia

510159002Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
850
+17
🇪🇸 Khmer · Spain
850
+17
🇫🇷 Burgundians · France
888
-18
🇫🇷 Lithuanians · France
848
-40
Player eAPM Actions Feudal Castle Imperial Opening
23 1,118 10:15 16:58 43:53 ⛏ Fast Castle
19 892 9:35 21:41 40:04 ⚔ Scout Rush
17 806 13:05 16:27 34:02 ⛏ Fast Castle
14 686 10:14 24:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,850 13,515 9,110 1,385 44,860 49,832
17,475 14,284 9,650 1,625 43,034 48,139
15,925 9,976 3,435 3,250 32,586 35,275
13,745 9,087 6,245 850 29,927 39,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.