AoeStats
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Arena

509338128Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 44m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Portuguese · Greece
850
+20
🇩🇪 Celts · Germany
837
+21
🇹🇷 Burgundians · Türkiye
965
-57
🇫🇷 Vietnamese · France
925
-20
Player eAPM Actions Feudal Castle Imperial Opening
21 946 11:55 19:58 31:51 ⛏ Fast Castle
19 857 12:06 18:02 33:57 ⛏ Fast Castle
14 620 11:57 16:09 38:01 ⛏ Fast Castle
13 572 11:17 20:49 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,450 12,770 8,570 2,250 49,040 63,254
18,060 15,375 10,295 1,400 45,130 50,359
17,975 11,190 7,780 3,650 40,595 45,687
10,710 5,465 1,810 2,280 20,265 26,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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