AoeStats
← evirbek

Arena

510539650Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 39m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
811
+15
🇨🇳 Teutons · China
810
+15
🇹🇷 Goths · Türkiye
790
-15
🇹🇷 Britons · Türkiye
789
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,325 10:26 15:03 31:56 ⛏ Fast Castle
22 873 11:59 16:47 29:40 ⛏ Fast Castle
17 688 10:43 16:21 38:12 ⛏ Fast Castle
6 224 11:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
21,645 16,930 5,950 2,555 47,080 53,373
16,445 13,320 6,655 1,000 37,420 45,901
13,125 13,555 6,965 1,610 35,255 38,358
2,200 900 0 0 3,100 4,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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