AoeStats
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Baltic

510525455Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 94m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
773
+17
🇹🇷 Gurjaras · Türkiye
772
+17
🇫🇷 Malians · France
796
-17
🇫🇷 Britons · France
794
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,836 11:02 19:33 32:54 ⛏ Fast Castle
26 2,400 13:05 19:52 28:16 ⛏ Fish Boom FC into Fire Galleys
23 2,199 12:46 20:15 33:09 ⛏ Fish Boom FC
20 1,852 10:57 21:46 31:37 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,845 42,705 18,765 4,055 101,370 105,621
38,255 15,854 22,735 1,640 78,484 85,191
21,370 30,962 20,075 1,705 74,112 89,331
36,660 11,090 17,095 3,075 67,920 76,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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