AoeStats
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Fortress

509867627Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 80m 26s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Goths · Czechia
963
+9
🇨🇿 Spanish · Czechia
810
+15
🇹🇷 Goths · Türkiye
795
-12
🇹🇷 Chinese · Türkiye
794
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 3,127 8:42 13:35 27:22 ⛏ Fast Castle
35 2,788 11:00 15:16 26:22 ⛏ Fast Castle
20 1,613 8:08 13:53 23:59 ⛏ Fast Castle
17 1,381 8:44 16:07 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,585 32,935 26,400 3,800 124,720 132,430
51,790 22,970 26,190 4,030 104,980 149,217
52,330 28,938 17,765 4,105 103,138 109,672
20,095 24,410 20,880 4,495 69,880 88,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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