AoeStats
← evirbek

Fortress

509859679Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 43m 40s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
819
+16
🇨🇴 Persians · Colombia
784
+17
🇹🇷 Goths · Türkiye
812
-17
🇹🇷 Chinese · Türkiye
810
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,506 6:37 11:43 32:38 ⛏ Fast Castle
15 662 7:50 14:18 30:18 ⛏ Fast Castle
8 353 9:10 16:27 28:16 ⛏ Fast Castle
1 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,540 15,845 10,100 1,150 51,635 58,756
21,700 14,655 8,835 745 45,935 53,202
17,095 12,950 12,645 500 43,190 52,518
300 0 0 0 300 805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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