AoeStats
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Arena

508963487Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 48m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
886
+12
🇳🇱 Franks · Netherlands
719
+19
🇳🇱 Vietnamese · Netherlands
686
+20
🇳🇱 Burgundians · Netherlands
835
-19
🇧🇷 Turks · Brazil
796
-17
🇻🇪 Cumans · Venezuela
745
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,229 9:56 17:41 25:43 ◆ FC into Fast Imp
24 1,151 9:37 19:25 36:58 ⛏ Fast Castle
22 1,046 10:09 17:45 34:11 ⛏ Fast Castle
21 1,016 13:32 31:02 42:06 ⚔ Drush FC
11 513 11:18 15:29 28:01 ⛏ Fast Castle
10 461 13:38 19:05 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,720 13,832 5,825 2,110 46,487 49,579
19,475 11,200 12,975 530 44,180 50,671
7,915 13,195 6,315 1,500 28,925 32,560
10,810 7,940 5,285 2,420 26,455 27,504
9,865 4,475 7,170 650 22,160 25,471
7,245 4,875 1,985 800 14,905 19,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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