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Arabia

506110619Analyzed
1v1 RM · 21d ago on Sep 12, 2026· 26m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
951
+15
🇺🇾 Koreans · Uruguay
924
-36
Player eAPM Actions Feudal Castle Imperial Opening
20 520 11:32 24:36 — ⚔ Archer Rush
13 351 10:57 23:32 — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,480 3,700 525 1,150 9,855 10,539
4,325 2,901 810 830 8,866 10,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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