AoeStats
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Black Forest

508022972Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 63m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
759
+16
🇪🇸 Spanish · Spain
717
+17
🇸🇪 Teutons · Sweden
796
-18
🇨🇦 Britons · Canada
713
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,065 15:34 25:33 35:59 ⚔ M@A Rush
21 1,311 12:52 21:08 34:10 ⛏ Fast Castle
15 942 12:18 21:41 30:32 ⛏ Fast Castle
10 644 13:22 26:14 41:10 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
42,515 25,966 18,770 6,670 93,921 100,917
33,285 23,813 28,955 3,100 89,153 112,493
28,425 18,488 20,915 3,645 71,473 119,181
23,250 18,751 16,290 3,350 61,641 83,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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