AoeStats
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Black Forest

507803716Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 72m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
795
+15
🇩🇪 Inca · Germany
788
+15
🇪🇸 Spanish · Spain
795
-16
🇪🇸 Spanish · Spain
750
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,611 11:45 21:32 34:06 ⚔ FC into Skirms
17 1,227 13:19 21:22 32:45 ⛏ Fast Castle
12 896 13:39 28:37 46:23 ⛏ Fast Castle
11 807 12:51 17:04 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,510 18,082 31,030 7,835 114,457 121,189
36,105 27,875 27,485 5,940 97,405 100,440
23,615 38,876 21,420 4,050 87,961 119,507
36,290 22,078 27,820 1,565 87,753 99,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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