AoeStats
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Arabia

507153138Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
888
+11
🇺🇸 Britons · United States
882
+12
🇪🇸 Spanish · Spain
807
-12
🇪🇸 Spanish · Spain
761
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,650 13:37 18:33 35:27 ⛏ Fast Castle
26 1,202 10:32 17:19 37:24 ⛏ Fast Castle
15 676 12:29 24:20 36:34
10 467 13:09 19:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,250 14,678 9,195 2,005 40,128 43,158
16,455 9,982 10,080 2,250 38,767 45,806
15,440 11,392 6,165 2,040 35,037 45,843
15,920 10,508 6,250 2,270 34,948 36,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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