AoeStats
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Black Forest

507147255Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 53m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
791
+16
🇪🇸 Spanish · Spain
743
+18
🇬🇧 Persians · United Kingdom
803
-18
🇨🇦 Britons · Canada
773
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 958 16:20 25:54 40:58 ⚔ FC into Archers into Fish Boom
16 850 16:36 26:35 38:47 ⛏ Fast Castle
14 751 12:51 21:14 38:25 ⛏ Fast Castle
11 559 15:44 22:44 40:19 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,300 20,400 8,615 1,260 48,575 62,486
19,155 14,792 9,135 1,850 44,932 54,035
14,075 10,408 10,525 1,400 36,408 50,164
8,585 10,819 6,685 2,900 28,989 35,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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