AoeStats
← HenryDxebec

Black Forest

509805330Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 60m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Hindustanis · Peru
1046
+10
🇺🇸 Celts · United States
898
+15
🇨🇱 Spanish · Chile
787
+20
🇧🇷 Spanish · Brazil
770
+20
🇲🇽 Georgians · Mexico
923
-18
🇺🇸 Malians · United States
889
-17
🇺🇸 Persians · United States
860
-15
🇦🇷 Celts · Argentina
854
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,835 18:26 23:50 37:08 ⛏ Fish Boom FC
24 1,475 10:34 18:25 35:39 ⛏ Fast Castle
24 1,439 12:39 22:21 32:04 ⛏ Fish Boom FC
23 1,407 13:42 20:04 32:32 ⛏ FC into Fish Boom
22 1,344 14:44 25:33 37:27 ⛏ Fish Boom FC
18 1,112 14:58 23:02 40:27 ⛏ Fast Castle
17 1,060 13:09 17:21 54:28 ⛏ Fast Castle
16 946 11:26 22:17 35:24 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
36,455 21,069 20,100 4,100 81,724 103,808
30,635 19,464 24,945 3,670 78,714 89,484
28,825 29,054 13,310 2,550 73,739 88,081
21,345 23,260 13,980 970 59,555 72,659
24,740 21,375 8,835 2,085 57,035 65,850
16,245 16,129 13,215 1,700 47,289 58,289
16,715 10,040 11,605 2,050 40,410 59,788
18,145 9,263 9,700 1,520 38,628 40,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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