AoeStats
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Fortress

509258425Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 38m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
877
+13
🇦🇷 Ethiopians · Argentina
861
+13
🇨🇳 Aztecs · China
828
-14
🇨🇱 Persians · Chile
784
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 847 8:14 15:27 29:07 ⛏ Fast Castle
17 676 6:41 13:21 28:31 ⛏ Fast Castle
16 631 10:35 19:20 33:08 ⚔ FC into Archers
13 503 14:16 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,955 14,445 9,825 1,630 46,855 52,818
14,680 6,835 7,140 850 29,505 38,285
9,575 7,920 5,305 850 23,650 28,267
3,945 4,920 1,780 0 10,645 18,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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