AoeStats
← Flangosta

African Clearing

505588748Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 50m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1342
+12
🇺🇸 Magyars · United States
1231
+16
🇺🇸 Vietnamese · United States
1220
+16
1180
+18
🇦🇷 Burgundians · Argentina
1394
-21
🇦🇷 Mongols · Argentina
1339
-20
🇦🇷 Ethiopians · Argentina
1116
-11
🇦🇷 Magyars · Argentina
1080
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 2,750 13:09 17:04 39:30 ⛏ Fast Castle
52 2,640 13:04 25:08 45:12 ⛏ Fast Castle
48 2,429 12:11 29:29 47:35 ⚔ Scouts into Skirms
41 2,068 11:33 22:55 — ⚔ Archer Rush
39 1,991 14:44 23:00 41:39 ⚔ Scout Rush
26 1,313 13:10 18:06 46:05 ⛏ Fast Castle
24 1,242 13:12 21:08 37:35 ⚔ Archer Rush
18 923 14:37 20:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,035 11,981 13,895 1,800 51,711 55,446
19,055 8,680 9,565 3,650 40,950 44,051
13,775 12,284 6,965 2,900 35,924 36,921
9,645 11,570 6,070 2,700 29,985 32,606
14,370 9,793 4,845 675 29,683 31,384
10,240 6,572 4,135 3,450 24,397 25,270
11,680 7,305 1,390 1,480 21,855 27,528
6,585 6,005 2,490 1,165 16,245 16,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.