AoeStats
← Boshetunmay

Arena

510379759Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 28m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
698
+13
🇷🇸 Byzantines · Serbia
677
+14
🇺🇦 Goths · Ukraine
658
-14
🇺🇦 Poles · Ukraine
622
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 559 11:31 18:27 — ⛏ Fast Castle
19 552 11:19 24:56 — ⚔ Scout Rush
18 518 10:38 19:08 — ⛏ Fast Castle
17 485 11:24 19:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,380 4,250 785 850 13,265 14,732
6,070 4,735 1,260 200 12,265 13,624
5,420 4,105 500 825 10,850 12,139
4,975 2,970 1,475 750 10,170 11,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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