AoeStats
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Arena

510360527Analyzed
3v3 RM · 2h ago on Sep 30, 2026· 77m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
750
+13
🇫🇷 Franks · France
713
+15
🇫🇷 Koreans · France
695
+16
🇺🇦 Portuguese · Ukraine
729
-16
🇺🇦 Byzantines · Ukraine
688
-15
🇺🇦 Tatars · Ukraine
649
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,405 11:13 20:06 33:27 ⛏ Fast Castle
16 1,217 11:52 18:57 33:29 ⛏ Fast Castle
15 1,127 13:51 18:57 31:57 ⛏ Fast Castle
14 1,055 11:34 24:35 42:14
11 869 13:01 17:30 38:44 ⛏ Fast Castle
2 151 10:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
25,570 32,380 19,620 3,985 81,555 86,658
32,580 19,315 19,785 3,100 74,780 81,723
23,955 18,285 22,895 2,900 68,035 101,720
15,555 13,665 2,900 2,880 35,000 41,570
10,650 5,050 2,610 1,400 19,710 32,518
2,600 250 50 0 2,900 3,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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