AoeStats
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Lombardia

510143952Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 77m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Portuguese · Ukraine
730
+13
🇺🇦 Maya · Ukraine
702
+14
🇺🇦 Poles · Ukraine
647
+16
🇺🇸 Romans · United States
703
-15
🇷🇺 Hindustanis · Russia
641
-14
🇷🇺 Bohemians · Russia
639
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,441 11:25 24:51 34:48 ⛏ Fast Castle
16 1,219 11:57 19:55 34:44 ⛏ Fast Castle
15 1,147 9:48 21:46 35:46
15 1,145 13:00 21:45 39:23 ⛏ Fast Castle
14 1,082 12:35 22:46 38:51 ⛏ Fast Castle
13 1,028 10:10 20:02 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,985 24,020 28,650 3,295 93,950 97,722
29,135 22,600 27,740 3,000 82,475 102,505
41,965 21,830 15,720 1,855 81,370 102,725
32,820 22,450 12,530 3,470 71,270 76,533
22,555 25,116 19,240 3,170 70,081 72,327
26,500 23,755 14,705 4,150 69,110 105,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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