AoeStats
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Arena

510139395Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 26m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
813
+12
🇹🇼 Spanish · Taiwan
737
+15
🇹🇼 Persians · Taiwan
737
+15
🇺🇦 Portuguese · Ukraine
762
-16
🇺🇦 Bulgarians · Ukraine
730
-14
🇺🇦 Poles · Ukraine
671
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 851 11:31 21:56 — ⚔ Archer Rush
26 695 11:00 18:40 — ⚔ FC into Scouts
21 553 11:19 — — ⚔ Tower Rush
17 455 13:17 20:21 — ⛏ Fast Castle
16 426 11:22 21:52 — ⛏ Fast Castle
15 395 10:00 19:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,110 6,085 3,375 200 18,770 19,308
6,320 4,905 1,020 225 12,470 13,132
6,130 4,435 420 1,040 12,025 13,383
6,725 3,990 980 300 11,995 12,232
5,450 4,810 475 300 11,035 12,982
4,610 3,195 585 500 8,890 11,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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