AoeStats
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Arena

510371516Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 55m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
698
+14
🇩🇪 Britons · Germany
684
+15
🇺🇦 Teutons · Ukraine
673
-15
🇺🇦 Poles · Ukraine
636
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,050 11:03 22:53 51:07 ⚔ Scout Rush
18 986 11:16 18:06 34:21 ⛏ Fast Castle
18 968 8:43 18:40 40:09 ⛏ Fast Castle
17 919 10:51 18:44 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,125 13,510 14,010 1,500 52,145 64,828
22,750 17,130 5,165 1,800 46,845 76,408
15,395 14,040 6,900 2,280 38,615 61,355
15,850 13,935 4,645 2,930 37,360 43,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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