AoeStats
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Arena

510351932Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 63m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Khmer · Azerbaijan
814
+12
🇦🇿 Turks · Azerbaijan
771
+14
🇺🇦 Portuguese · Ukraine
743
-14
🇺🇦 Spanish · Ukraine
700
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,289 12:15 16:48 37:04 ⛏ Fast Castle
18 1,140 11:31 20:15 39:03 ⛏ Fast Castle
15 951 12:14 19:38 32:18 ⚔ FC into Scouts
12 776 10:39 19:07 30:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,040 32,630 24,760 2,850 90,280 98,119
27,305 20,265 18,990 2,350 68,910 82,233
36,795 15,610 11,915 2,800 67,120 88,398
22,175 19,410 15,760 2,955 60,300 66,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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