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Lombardia

507206215Analyzed
4v4 RM · 17d ago on Sep 17, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,709 12:36 26:15 —
34 1,492 10:59 18:17 34:54 ⛏ Fast Castle
30 1,333 10:39 16:10 35:59 ⛏ Fast Castle
25 1,090 12:33 21:23 34:31 ⚔ M@A FC into Scouts
25 1,086 13:35 20:54 41:10 ⛏ Fast Castle
24 1,031 13:53 22:09 38:47 ⚔ Archers into Skirms
16 710 13:13 25:39 37:29 ⛏ Fast Castle
8 330 14:03 22:26 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,630 27,915 2,860 1,450 44,855 49,064
19,810 9,335 9,100 1,025 39,270 54,606
18,495 11,645 6,860 1,710 38,710 50,072
14,500 11,745 6,495 2,760 35,500 36,019
15,785 11,200 4,875 1,800 33,660 47,894
14,775 7,777 8,710 2,295 33,557 39,366
13,250 10,925 5,360 1,500 31,035 41,241
9,875 6,487 3,855 1,650 21,867 27,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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