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Black Forest

507202024Analyzed
4v4 RM · 17d ago on Sep 17, 2026· 43m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,330 11:42 15:15 28:22 ⛏ Fast Castle
33 1,448 14:41 22:11 36:05 ⛏ Fast Castle
24 1,023 12:52 18:09 35:39 ⛏ Fast Castle
22 961 13:46 23:01 39:24 ⛏ Fast Castle
20 865 20:06 30:14 41:14 ⛏ Fast Castle
18 784 12:41 20:10 34:16 ⛏ Fast Castle
12 541 10:49 19:34 33:18 ⛏ Fast Castle
6 263 10:55 21:19 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,295 12,515 15,405 1,600 53,815 67,913
22,515 11,945 12,525 3,705 50,690 61,946
20,995 15,017 5,295 2,050 43,357 53,245
15,565 15,213 8,645 3,155 42,578 45,467
15,550 14,480 3,205 1,345 34,580 48,901
14,890 11,286 5,045 520 31,741 37,367
9,410 11,760 6,015 935 28,120 33,246
9,250 6,063 3,440 2,150 20,903 24,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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