AoeStats
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Black Forest

504774823Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 71m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
496
+12
🇦🇷 Sicilians · Argentina
481
+13
🇺🇸 Vikings · United States
426
-13
🇺🇸 Lithuanians · United States
392
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,496 12:28 25:16 40:30 ⚔ M@A Rush
18 1,265 15:02 27:08 43:04 ⚔ Towers into Archers
11 821 9:53 24:58 53:55 ⛏ Fast Castle
9 670 17:41 30:50 42:16 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
32,815 19,471 13,365 5,280 70,931 91,287
21,180 17,894 15,090 4,730 58,894 89,261
20,680 17,093 13,280 3,425 54,478 66,747
20,185 12,735 10,080 2,455 45,455 56,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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