AoeStats
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Yucatan

510576525Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 82m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
586
+13
🇹🇷 Hindustanis · Türkiye
559
+14
🇩🇪 Huns · Germany
302
+25
🇮🇳 Poles · India
553
-19
🇩🇪 Teutons · Germany
497
-17
🇨🇳 Tupi · China
474
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,553 12:29 17:48 46:32 ⛏ Fast Castle
17 1,423 12:17 23:53 45:47 ⚔ Archer Rush
16 1,314 10:42 22:58 35:27 ⚔ Archer Rush
16 1,343 11:10 23:40 40:21 ⛏ Fast Castle
14 1,149 14:05 27:32 44:05 ⚔ Skirmisher Rush
7 569 14:40 27:45 47:47

Resources

Player Food Wood Gold Stone Spent Collected
46,760 23,810 25,585 7,300 103,455 103,921
40,965 21,660 22,785 6,875 92,285 123,460
32,600 23,115 29,160 2,800 87,675 99,097
24,950 13,572 18,860 2,700 60,082 69,770
12,375 19,132 17,300 2,450 51,257 56,577
15,650 11,310 10,405 4,800 42,165 60,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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