AoeStats
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Coastal Forest

510568547Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 62m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
490
+27
🇦🇺 Burgundians · Australia
465
+19
🇹🇷 Lithuanians · Türkiye
579
-20
🇬🇧 Byzantines · United Kingdom
498
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,559 11:20 23:39 38:15 ⚔ Scout Rush
21 1,300 13:23 26:31 42:18 ⚔ Fish Boom into Scouts
16 992 11:43 26:13 36:08 ⛏ Fast Castle
14 879 11:21 18:12 50:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,075 15,854 10,435 2,050 45,414 50,010
20,945 11,325 9,105 4,000 45,375 48,905
18,175 8,700 12,210 1,400 40,485 47,920
11,205 13,149 3,170 4,770 32,294 36,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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