AoeStats
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Arena

510306138Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 66m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Goths · Russia
654
+12
🇹🇷 Magyars · Türkiye
564
+15
🇨🇳 Khmer · China
612
-16
🇧🇷 Spanish · Brazil
489
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,182 11:47 18:16 34:16 ⛏ Fast Castle
23 1,521 14:59 23:18 37:19 ⛏ Fast Castle
21 1,371 13:13 18:37 32:27 ⛏ Fast Castle
15 988 12:50 25:47 41:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,450 32,735 21,860 1,600 100,645 109,316
30,780 36,026 15,260 4,910 86,976 112,158
40,990 21,805 16,095 4,025 82,915 95,358
25,170 25,445 16,540 4,100 71,255 78,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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