AoeStats
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Oasis

510153627Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 66m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
700
+11
🇨🇾 Turks · Cyprus
643
+13
🇺🇸 Koreans · United States
585
-12
🇹🇷 Bulgarians · Türkiye
583
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,066 10:14 17:54 44:18 ⛏ Fast Castle
20 1,313 13:09 26:21 39:19 ⚔ Scout Rush
14 909 10:55 23:19 38:01 ⚔ Archer Rush
13 840 11:48 26:23 43:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,170 28,310 16,160 2,350 88,990 95,802
19,755 16,689 13,865 2,460 52,769 63,599
18,435 16,595 10,805 1,680 47,515 54,948
13,590 12,610 8,715 2,895 37,810 42,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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