AoeStats
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Black Forest

510130248Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 52m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
720
+10
🇧🇷 Britons · Brazil
642
+13
🇹🇷 Burgundians · Türkiye
568
+15
🇬🇧 Lithuanians · United Kingdom
588
-13
🇨🇿 Romans · Czechia
588
-13
🇨🇿 Bohemians · Czechia
562
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,028 11:02 24:38 39:00 ⛏ Fast Castle
14 736 13:01 19:35 36:58 ⛏ Fast Castle
13 683 14:13 19:25 33:16 ⛏ Fast Castle
12 611 12:47 24:17 45:24 ⛏ Fast Castle
10 546 14:41 29:40 37:36 ⛏ Fast Castle
9 473 17:23 27:51 44:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,440 18,533 14,845 3,275 64,093 71,439
23,655 18,420 12,435 2,275 56,785 67,778
28,180 12,560 13,355 1,540 55,635 63,474
18,540 18,035 8,195 1,600 46,370 62,472
10,050 14,884 9,235 2,540 36,709 46,761
10,285 8,552 4,510 1,715 25,062 30,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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