AoeStats
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Black Forest

510123552Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 56m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
735
+11
🇫🇷 Byzantines · France
597
+17
🇺🇸 Chinese · United States
669
-16
🇹🇷 Portuguese · Türkiye
580
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,163 16:12 22:13 41:54 ⛏ Fast Castle
19 1,049 15:27 27:26 41:32
13 738 11:47 20:17 37:08 ⛏ Fast Castle
11 605 15:19 24:00 42:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,830 21,701 9,885 4,110 58,526 87,115
22,480 17,860 13,755 3,635 57,730 77,238
18,255 18,107 12,840 3,520 52,722 70,765
14,445 16,536 7,540 2,250 40,771 55,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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