AoeStats
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Yucatan

510489691Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 49m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1036
+14
🇨🇳 Japanese · China
932
+18
🇨🇳 Italians · China
928
+18
🇩🇪 Britons · Germany
890
+20
🇺🇸 Japanese · United States
1041
-19
🇫🇷 Magyars · France
976
-17
959
-17
🇺🇸 Mongols · United States
957
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,288 11:10 29:41 48:49 ⚔ Archers into Skirms
24 1,205 10:01 31:46 46:41 ⚔ M@A into Archers into Skirms
23 1,148 16:21 22:04 34:34 ⚔ Fish Boom into Archers
23 1,116 11:29 20:04 36:10 ⛏ Fast Castle
23 1,122 13:04 17:40 33:07 ⛏ Fast Castle
22 1,093 13:00 24:20 35:12 ⚔ Scout Rush
22 1,110 10:42 21:26 36:00 ⛏ Fast Castle
18 872 11:13 20:40 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,195 22,175 15,240 4,775 67,385 76,104
24,305 19,725 13,635 1,325 58,990 80,945
18,680 18,963 14,800 2,415 54,858 69,092
20,435 11,222 12,235 3,650 47,542 52,064
14,975 19,300 9,905 2,610 46,790 68,742
12,565 14,817 11,875 3,065 42,322 48,719
13,180 9,693 5,210 3,135 31,218 37,758
11,890 14,006 2,575 875 29,346 30,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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