AoeStats
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MegaRandom

509789053Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 39m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1590
+14
🇧🇷 Persians · Brazil
1574
+15
🇧🇷 Britons · Brazil
1527
+17
🇧🇷 Magyars · Brazil
1394
+21
🇧🇷 Berbers · Brazil
1639
-21
🇧🇷 Lithuanians · Brazil
1547
-17
🇧🇷 Britons · Brazil
1499
-15
🇧🇷 Malians · Brazil
1472
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 2,530 9:26 24:19 — ⚔ Fish Boom into Archers
62 2,412 8:17 20:40 — ⚔ Scout Rush
56 2,178 10:38 14:51 37:42 ⛏ Fish Boom FC
51 1,975 10:19 20:10 36:41 ⚔ Fish Boom into Scouts
50 1,965 10:16 18:34 — ⚔ Fish Boom into Scouts
46 1,781 9:28 20:45 — ⛏ Fish Boom
43 1,678 9:42 21:10 37:43 ⚔ Fish Boom into Archers
38 1,497 10:47 21:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,645 14,267 8,680 1,035 41,627 47,322
14,200 8,120 7,950 1,120 31,390 35,468
11,475 11,394 5,935 1,670 30,474 34,017
10,175 12,983 6,855 210 30,223 31,937
11,680 8,403 4,750 2,340 27,173 29,165
12,745 7,662 6,275 300 26,982 27,980
8,735 10,977 5,810 1,400 26,922 29,494
7,995 6,456 2,390 870 17,711 19,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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