AoeStats
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Arena

509766213Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 38m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1744
+9
🇧🇷 Slavs · Brazil
1625
+14
🇧🇷 Chinese · Brazil
1527
+18
🇧🇷 Burgundians · Brazil
1436
+22
🇺🇸 Japanese · United States
1677
-20
🇦🇷 Poles · Argentina
1631
-18
🇭🇺 Maya · Hungary
1503
-13
🇲🇽 Burmese · Mexico
1492
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,238 10:11 17:36 34:34 ⛏ Fast Castle
57 2,172 10:43 14:30 27:37 ⛏ Fast Castle
48 1,830 11:19 14:50 34:22 ⛏ Fast Castle
47 1,799 11:27 15:29 33:39 ⛏ Fast Castle
46 1,761 9:57 13:43 32:25 ⛏ Fast Castle
44 1,674 11:00 15:27 30:58 ⛏ Fast Castle
38 1,442 10:32 14:46 29:21 ⛏ Fast Castle
30 1,135 10:50 14:39 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,200 14,990 11,765 5,050 55,005 59,698
22,965 11,765 14,045 1,080 49,855 52,615
15,350 12,975 6,710 3,145 38,180 44,774
12,645 14,150 5,430 2,400 34,625 39,872
15,040 8,856 4,525 2,225 30,646 35,573
11,195 11,429 4,430 860 27,914 28,603
10,545 10,735 4,255 1,050 26,585 29,610
7,530 5,910 2,815 1,090 17,345 17,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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