AoeStats
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Nomad

509231110Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 36m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1842
+8
🇧🇷 Huns · Brazil
1564
+18
🇧🇷 Bohemians · Brazil
1405
+23
🇵🇪 Burgundians · Peru
1635
-17
🇦🇺 Maya · Australia
1631
-17
🇦🇷 Dravidians · Argentina
1576
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,054 12:47 20:22 — ⚔ Fish Boom into Towers FC
56 2,051 12:39 19:03 — ⚔ Fish Boom into Fire Galleys into Scouts FC
46 1,654 13:29 18:27 35:39 ⛏ Fish Boom FC
42 1,510 12:24 21:47 — ⛏ Fish Boom into Fire Galleys FC
42 1,533 12:52 17:18 33:09 ⛏ Fish Boom FC
36 1,297 14:07 17:59 26:33 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,065 10,897 5,645 1,050 28,657 31,419
9,000 10,214 6,020 1,845 27,079 28,942
9,450 10,593 4,720 2,290 27,053 28,623
8,170 10,970 4,435 1,355 24,930 26,478
7,725 11,010 2,870 1,715 23,320 23,924
6,025 8,921 2,935 1,980 19,861 21,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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