AoeStats
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Arabia

509018394Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 15m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1611
+10
🇨🇱 Franks · Chile
1598
+11
🇲🇽 Shu · Mexico
1579
+11
🇨🇱 Ethiopians · Chile
1348
+20
🇧🇷 Teutons · Brazil
1576
-18
🇧🇷 Franks · Brazil
1480
-13
🇺🇸 Sicilians · United States
1428
-11
🇺🇸 Romans · United States
1400
-10
Player eAPM Actions Feudal Castle Imperial Opening
73 1,114 9:15 — — ⚔ Archer Rush
59 893 10:13 — — ⚔ Scout Rush
43 649 9:49 — — ⚔ Skirmisher Rush
36 553 11:04 — — ⚔ M@A Rush
36 553 8:39 — — ⚔ Archer Rush
34 524 9:00 — — ⚔ Scout Rush
26 398 10:47 — — ⚔ Scout Rush
20 310 8:45 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,700 2,066 90 0 5,856 5,715
2,000 1,776 685 0 4,461 4,773
1,925 1,932 500 0 4,357 4,197
2,550 1,652 50 0 4,252 4,456
2,620 1,405 50 0 4,075 4,630
2,295 1,597 50 0 3,942 4,479
2,150 909 190 0 3,249 3,712
1,790 1,349 50 0 3,189 3,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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