AoeStats
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Arena

508951016Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1653
+10
🇹🇷 Franks · Türkiye
1620
+11
🇹🇷 Dravidians · Türkiye
1599
+12
🇹🇷 Khmer · Türkiye
1588
+12
🇧🇷 Ethiopians · Brazil
1584
-13
🇺🇸 Shu · United States
1530
-12
🇲🇽 Vietnamese · Mexico
1477
-10
🇹🇼 Bulgarians · Taiwan
1463
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 2,809 9:24 16:25 33:56 ⛏ Fast Castle
59 2,655 10:25 14:31 28:47 ⛏ Fast Castle
46 2,087 10:44 15:00 29:23 ⛏ Fast Castle
41 1,835 9:59 13:33 27:03 ⛏ Fast Castle
39 1,779 10:30 13:11 25:52 ⛏ Fast Castle
37 1,652 9:41 13:45 43:22 ⛏ Fast Castle
37 1,661 12:19 16:18 21:14 ◆ FC into Fast Imp
34 1,556 10:02 14:13 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,670 14,500 19,545 2,775 75,490 78,801
23,815 25,140 15,965 5,735 70,655 77,410
23,760 27,910 14,400 955 67,025 75,381
33,880 17,390 12,810 1,660 65,740 73,746
23,105 22,790 12,975 2,400 61,270 68,698
10,050 13,095 5,940 1,400 30,485 31,472
14,070 10,145 4,450 1,800 30,465 30,961
9,830 8,991 2,735 2,025 23,581 24,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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