AoeStats
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Fortress

508258953Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 71m 3s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1642
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1586
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🇨🇳 Magyars · China
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🇹🇼 Britons · Taiwan
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Player eAPM Actions Feudal Castle Imperial Opening
64 4,575 7:18 11:15 26:47 ⛏ Fast Castle
51 3,642 7:58 12:09 35:50 ⛏ Fast Castle
47 3,361 7:50 11:15 24:40 ⛏ Fast Castle
45 3,219 8:07 11:39 26:46 ⛏ Fast Castle
43 3,051 6:29 16:19 22:55 ⛏ Fast Castle
40 2,862 8:40 12:39 28:11 ⛏ Fast Castle
38 2,678 7:32 11:16 28:02 ⛏ Fast Castle
37 2,615 7:37 11:24 24:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,875 46,240 71,495 3,305 169,915 181,076
64,925 49,357 52,665 2,350 169,297 170,552
80,520 32,220 34,105 3,740 150,585 160,881
51,120 31,220 58,935 7,130 148,405 160,149
46,890 59,105 27,920 6,755 140,670 153,345
45,845 54,435 34,225 5,580 140,085 159,368
30,365 53,395 22,705 1,135 107,600 112,482
17,975 50,490 31,265 7,705 107,435 121,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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