AoeStats
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Pilgrims

507876305Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 31m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Georgians · Brazil
1592
+13
🇧🇷 Chinese · Brazil
1564
+14
🇧🇷 Armenians · Brazil
1516
+16
🇧🇷 Dravidians · Brazil
1410
+21
🇧🇷 Wu · Brazil
1597
-19
🇨🇳 Japanese · China
1522
-16
🇧🇷 Italians · Brazil
1509
-16
🇷🇺 Italians · Russia
1456
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,689 9:48 18:52 — ⛏ Fish Boom into Galleys FC
50 1,608 11:32 15:43 — ⛏ Fish Boom FC
41 1,311 11:06 17:49 — ⛏ Fish Boom into Fire Galleys FC
40 1,279 10:40 17:32 30:49 ⛏ Fish Boom FC
37 1,190 12:24 16:34 — ⛏ Fish Boom FC
35 1,103 12:43 19:55 24:52 ⛏ Fish Boom FC
30 965 14:23 18:06 — ⛏ Fish Boom FC
28 895 12:10 16:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,880 9,666 3,945 1,725 28,216 30,912
10,240 11,905 4,640 1,050 27,835 29,519
8,580 11,402 3,840 1,050 24,872 26,402
5,200 6,965 950 2,115 15,230 17,045
5,825 6,452 1,735 1,070 15,082 15,723
4,825 5,506 1,550 1,735 13,616 14,400
4,730 5,225 1,070 850 11,875 15,052
4,085 4,976 1,450 370 10,881 11,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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