AoeStats
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Nomad

507868236Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 30m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1598
+12
🇫🇷 Persians · France
1596
+12
🇧🇷 Turks · Brazil
1589
-15
🇧🇷 Koreans · Brazil
1424
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,160 12:50 16:29 — ⛏ Fish Boom FC
38 1,142 14:02 18:01 — ⛏ Fish Boom FC
34 1,007 13:40 18:45 — ⛏ Fish Boom FC
32 974 13:11 18:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,775 6,264 1,735 1,060 14,834 16,895
5,695 6,515 1,580 320 14,110 14,297
5,300 5,526 995 850 12,671 13,023
5,370 5,094 1,190 850 12,504 14,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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