AoeStats
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Arena

507861075Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 35m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1918
+3
🇲🇽 Vikings · Mexico
1825
+5
🇭🇰 Maya · Hong Kong SAR China
1714
+8
🇲🇽 Portuguese · Mexico
1630
+11
🇩🇪 Slavs · Germany
1606
-9
🇧🇷 Gurjaras · Brazil
1597
-8
🇲🇽 Cumans · Mexico
1507
-6
Player eAPM Actions Feudal Castle Imperial Opening
54 1,918 10:05 13:45 26:33 ⛏ Fast Castle
52 1,834 10:24 14:31 26:18 ⛏ Fast Castle
49 1,737 9:56 16:06 32:53 ⛏ Fast Castle
45 1,591 10:28 14:53 29:06 ⛏ Fast Castle
45 1,582 10:47 14:37 28:39 ⛏ Fast Castle
44 1,580 10:51 14:34 29:00 ⛏ Fast Castle
38 1,336 10:34 14:21 29:09 ⛏ Fast Castle
37 1,308 10:53 15:15 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,790 15,397 15,245 1,455 55,887 58,746
21,115 15,910 4,200 1,800 43,025 46,641
19,335 11,980 9,210 1,700 42,225 48,130
15,620 15,551 8,380 1,555 41,106 45,573
19,470 12,510 7,425 1,050 40,455 44,701
15,800 11,507 5,625 2,355 35,287 37,457
13,180 13,435 4,080 2,360 33,055 37,591
11,330 10,280 4,310 2,160 28,080 29,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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