AoeStats
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Arena

507410359Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 46m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1720
+8
🇨🇱 Britons · Chile
1479
+17
🇨🇱 Malay · Chile
1368
+23
🇧🇷 Hindustanis · Brazil
1617
-20
🇧🇷 Inca · Brazil
1613
-20
🇧🇷 Burmese · Brazil
1310
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,393 12:02 15:41 29:29 ⛏ Fast Castle
50 2,335 12:10 15:49 35:46 ⛏ Fast Castle
41 1,915 8:15 22:35 32:14 ⚔ Towers into Archers
40 1,866 10:10 13:44 28:42 ⛏ Fast Castle
38 1,775 9:53 13:38 33:13 ⛏ Fast Castle
35 1,656 10:38 22:08 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,460 20,115 18,570 5,005 75,150 77,681
29,185 14,280 20,690 4,895 69,050 76,457
20,295 22,210 10,600 3,760 56,865 62,915
24,640 16,196 9,745 2,265 52,846 56,520
11,620 12,052 7,715 2,220 33,607 35,296
13,510 11,525 6,985 1,485 33,505 35,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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