AoeStats
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Arena

507193724Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 43m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
1685
+6
🇧🇷 Muisca · Brazil
1598
+9
🇧🇷 Aztecs · Brazil
1340
+18
🇲🇽 Cumans · Mexico
1442
-12
🇦🇷 Portuguese · Argentina
1438
-11
🇲🇽 Britons · Mexico
1402
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 2,629 10:30 14:34 31:05 ⛏ Fast Castle
46 2,027 10:10 13:58 30:32 ⛏ Fast Castle
41 1,817 10:28 14:07 32:34 ⛏ Fast Castle
41 1,813 11:26 15:36 25:55 ⛏ Fast Castle
38 1,666 10:20 14:25 — ⛏ Fast Castle
31 1,345 8:48 20:35 39:31 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,775 17,190 11,690 1,050 53,705 57,445
25,060 12,850 9,370 1,625 48,905 68,775
17,645 13,970 13,100 2,350 47,065 52,988
10,860 15,133 4,585 1,600 32,178 36,902
8,640 9,245 9,310 2,200 29,395 30,716
12,815 8,525 4,885 1,040 27,265 28,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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