AoeStats
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Nomad

507184973Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 43m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1669
+7
🇧🇷 Mongols · Brazil
1574
+11
🇧🇷 Inca · Brazil
1297
+21
🇧🇷 Inca · Brazil
1473
-14
🇧🇷 Persians · Brazil
1452
-13
🇧🇷 Berbers · Brazil
1412
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,223 11:48 17:17 38:12 ⛏ Fish Boom FC
44 1,913 13:58 17:44 37:11 ⛏ Fish Boom FC
41 1,799 14:06 18:15 42:46 ⛏ Fish Boom FC
33 1,451 12:08 22:55 37:33 ⚔ Fish Boom into Towers FC
31 1,332 12:43 29:00 — ⚔ Fish Boom into M@A
21 933 14:11 18:40 40:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,515 15,128 8,940 2,680 43,263 46,295
17,085 18,194 5,505 1,625 42,409 46,310
17,735 7,358 6,235 3,035 34,363 37,154
14,525 12,240 5,805 300 32,870 36,913
15,600 8,968 5,135 1,880 31,583 33,703
10,785 9,115 1,425 735 22,060 22,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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