AoeStats
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Black Forest

506630226Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 43m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1396
+19
🇨🇳 Koreans · China
1391
+20
🇨🇳 Armenians · China
1377
+20
🇧🇷 Muisca · Brazil
1586
-24
🇨🇭 Mongols · Switzerland
1443
-19
🇺🇸 Saracens · United States
1385
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,949 11:16 15:25 26:48 ⛏ Fish Boom FC
39 1,659 12:41 16:27 28:53 ⛏ Fish Boom FC
34 1,478 10:37 15:33 30:23 ⛏ Fast Castle
32 1,364 16:01 22:25 37:37 ⛏ Fast Castle
27 1,156 11:29 15:04 29:50 ⛏ Fish Boom FC
20 855 14:04 21:50 33:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,100 17,100 18,835 950 62,985 65,752
20,165 25,706 8,085 1,765 55,721 59,155
19,245 15,175 14,770 3,550 52,740 61,820
16,475 16,149 14,845 2,055 49,524 54,658
13,975 15,108 8,145 3,085 40,313 46,103
15,150 17,974 3,900 3,260 40,284 42,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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