AoeStats
← ayushdy2004

Black Forest

510806500Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 5m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1355
+12
🇦🇷 Goths · Argentina
1328
+13
🇭🇰 Mongols · Hong Kong SAR China
1300
+14
🇮🇳 Bohemians · India
1287
+15
🇨🇳 Slavs · China
1363
-17
🇳🇴 Mongols · Norway
1297
-14
🇹🇼 Burmese · Taiwan
1215
-12
🇨🇳 Spanish · China
1187
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 243 — — —
26 133 — — —
26 134 — — —
16 81 — — —
10 54 — — —
8 42 — — —
7 36 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 301 50 0 1,101 879
300 175 50 0 525 472
450 0 0 0 450 370
200 24 0 0 224 277
100 0 0 0 100 350
0 0 0 0 0 130
0 0 0 0 0 150
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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